RENEE POLLET
GAME DESIGNER
ABOUT ME
Hi, I'm Renee, a Brazilian game designer and developer who believes that simplicity is powerful. I focus on creating clear, straightforward designs that keep players engaged through strong core systems and well-structured data. I enjoy breaking down complex ideas into clean, functional experiences, always aiming for clarity in both the gameplay and the creative process. Outside of work, I'm passionate about games, soccer, my wife, and our dog, the things that keep life fun and grounded.

GAME DEV EXPERIENCES AND GRADUATIONS
EDUCATION
Advanced Game Development Diploma from CEA, Bow Valley College.
Calgary, CA. May, 2023 to Dec, 2024.
Graduated with GPA 3.95
Game Design Mechanics for Beginners Course Certificate
Vancouver Film School, CA. Jul, 2021 - Aug, 2021
WORK EXPERIENCE
Game Designer at Blue Gravity Studios. Sept, 2025 - Today
Game Designer at Highstreet Market. Dec, 2023 - Aug, 2025
OTHER EXPERIENCES AND EDUCATION
EDUCATION
Business Administration Bachelor from Insper, São Paulo, BR. 2013 - 2016
Market Intelligence Post-Graduation Degree from Saint Paul, São Paulo, BR. 2018 - 2019 Graduated with honor.
Digital Product Leadership On Demand Certification - Tera
WORK EXPERIENCES
Project Manager for Investment Products at Itaú, São Paulo, BR. Nov. 2021 - Apr, 2023
Investment Senior and Specialist at Itaú, São Paulo, BR. Apr, 2020 - Nov, 2021
Investment Analyst and Trainee at Itaú, São Paulo, BR. Jan, 2019 - Apr, 2020
TECHNICAL SKILLS
Advanced
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Systems Design and Tools (Excel, Google Sheets, Machinations)
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Game Design Documentation
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Project Management (Agile workflow, task organization, iteration processes)
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Unity (C# scripting, UI systems, 2D/3D projects)
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Advanced Gameplay Programming (AI, Animation Systems, Character Controller/Player Movement)
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Game architecture patterns (Singletons, ScriptableObject usage)
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VR/AR Development
Intermediate
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Unreal Engine 5 (Blueprints + C++, material setup)
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Shader creation (Material Editor and some HLSL basics)
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Post-Processing
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Basic Game Optimization (draw calls reduction, LODs, light baking, Performance Profiling)
Beginner
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Blender (basic modeling, texturing, rigging, animation export pipelines)
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Houdini (basic procedural generation)
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Substance Painter / Designer (basic texturing)
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Maya (basic animation)
LET'S CONNECT!
INTERESTED IN MY WORK? LET'S TALK ABOUT YOUR NEXT GAME PROJECT AND HOW WE CAN BRING YOUR VISION TO LIFE.