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GAME DESIGNER

RENEE POLLET

I’m a Game Designer specialized in system design, with professional experience building PC and VR games. With a strong foundation working in engines like Unity and Unreal, I love designing engaging systems that make gameplay intuitive, simple, fun,  and memorable.

Professional Released Projects

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Driving Rogue

Game Designer

A procedurally generated Driving Rogue-like game with abilities, bosses and various possible builds to upgrade your car during the run.

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Highstreet Calamity VR

Game Designer

A VR Rogue-like game set inside an arena where players have to battle enemies on waves.

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Personal Projects

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Hugh Two O

Lead Designer and Programmer

Propel Alberta Game Jam winner! A puzzle-platformer where players change the environment to reach the end of the level.

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Eldoria's Enchanted Forest

Lead Designer and Programmer

A roguelike action game where players explore a corrupted forest, battle creatures, and ultimately confront a powerful boss entity.

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Survivor Painter

Lead Designer and Programmer

PvP Atari-inspired party game, players must paint the most amount of tiles to win.

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Devil's Office

Lead Designer and Programmer

A 2–4 player local PvP party game set in the worst workplace imaginable — hell itself.

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Wavy Davy

Lead Designer and Programmer

​Wavy Davy is a fast-paced surfing game where players paddle, ride waves, and perform tricks to score big.

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Flashes of Madness

Lead Designer and Programmer

A horror-puzzle game set in a 1940s asylum, the player must use their flashlight to escape.

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